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	<title>Nito</title>
	<link>http://blog.pirelenito.org</link>
	<description>Thoughts dump yard</description>
	<lastBuildDate>Tue, 20 Jul 2010 02:18:47 +0000</lastBuildDate>
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		<title>Gonp Saga: The Final Chapter</title>
		<description><![CDATA[After a couple more coding sessions, we decided to stop the project&#8217;s development for the time being. To promote an open collaboration I just moved the repository to GitHub for easy forking. The code got all the foundations to start developing a real game, so if you are just starting Android Development, I recommend you [...]]]></description>
		<link>http://blog.pirelenito.org/2010/07/gonp-saga-the-final-chapter/</link>
			</item>
	<item>
		<title>Gonp, An Android Saga: Part I</title>
		<description><![CDATA[Today myself and a couple of friends (Renato Besen and Vitor Pelizza) started on a saga to develop a game on Android, there is not much to see or do after our approximately three hours of work but of what is on the screenshot bellow: A green square, composed of 2 triangles and 4 points. Which might [...]]]></description>
		<link>http://blog.pirelenito.org/2010/04/gonp-an-android-saga-part-i/</link>
			</item>
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		<title>Cloning the unclonable</title>
		<description><![CDATA[Sometimes during development we need to save an object state so that we can latter return to it, due to a problem or a by an user undo request. In these scenarios usually some type of cloning is a good way to go. Java has a standard way of doing this through the .clone() method, [...]]]></description>
		<link>http://blog.pirelenito.org/2010/03/cloning-the-unclonable/</link>
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